Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Spellcasting. The necromancer is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The necromancer has the following wizard spells prepared:
Cantrips (at will): chill touch, dancing lights, mage hand, mending, minor illusion
1st level (3 slots): false life, mage armor, venomous ray
2nd level (3 slots): blindness/deafness, ray of enfeeblement, web
3rd level (2 slots): animate dead, bestow curse, counterspell, lightning bolt
4th level (2 slots): blight, dimension door, fire shield
5th level (1 slot): arcane hand, cloudkill, wall of force
Grim Harvest (1/Turn). When the necromancer kills a creature that is neither a construct nor undead with a spell of 1st level or higher, the necromancer regains hit points equal to twice the spell's level, or three times if it is a necromancy spell.
Multiattack. The fanatic makes two melee attacks.
Sacrificial Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) slashing damage and 5 (1d10) necrotic damage.
Comments