Medium Ooze, Neutral Evil
Armor Class 8 Natural Armor
Hit Points 60 (6d10 + 40)
Speed 15 ft.
STR
14 (+2)
DEX
7 (-2)
CON
20 (+5)
INT
1 (-5)
WIS
6 (-2)
CHA
1 (-5)
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60, Passive Perception 8
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Ooze Cake. The cake takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cake's Engulf and has disadvantage on the saving throw.

Creatures inside the cake can be seen but have total cover.

A creature within 5 feet of the cake can take an action to pull a creature or object out of the cake. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) cake damage.

The cake can hold only one Large creature or up to four Medium or smaller creatures inside it at a time.

 

Transparent. Even when the cake is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cake that has neither moved nor attacked. A creature that tries to enter the cake's space while unaware of the cake is surprised by the cake.

Actions

Fruit Pod. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) poison damage.

 

Baked Inside. The cake moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cake enters a creature's space, the creature must make a DC 12 Dexterity saving throw.

On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cake. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.

On a failed save, the cake enters the creature's space, and the creature takes 10 (3d6) poison damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) poison damage at the start of each of the cake's turns. When the cake moves, the engulfed creature moves with it.

An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cake.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

tkdruberbandman

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