Curse of the Specter. When the Cultist drops to 0 hit points it roll a d20, on a roll of 5 or lower, the Cultist becomes a Wraith.A
Dark Devotion. The Cultist has advantage on saving throws against being charmed or frightened.
Innate Spellcasting. The Cultist's spellcasting ability is Wisdom (spell save DC 15, +9 to hit with spell attacks). The Cultist can innately cast the following spells, requiring no material components:
At-will: chill touch, toll the dead, ray of frost, cause fear, false life, mage armor, shield, darkvision
3/day: dispel magic, levitate, ray of enfeeblement, ray of sickness,
1/day: animate dead, vampiric touch
Multiattack. The fanatic makes two melee weapon attacks.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: # (1d6 + #) slashing damage.
Touch (Recharge 6). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (4d6) necrotic damage and the target must make a DC 15 Constitution saving throw or suffer one level of exhaustion for the next hour.
Ray of Cold (Recharge 6). Ranged Spell Attack: +15 to hit, range 180 ft., one target. Hit: 15 (3d10) cold damage and the target must make a DC 15 Constitution saving throw or be paralyzed until the end of the cultist's next turn.
Description
A cultist of Kal'anuka is one that has been partially blessed by Kal'anuka and have been tasked with protecting him and completing his tasks to further his nefarious plans.
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