Armor Class
15
Natural
Hit Points
16
(3d6 + 4)
Speed
10 ft., Fly 60 ft.
STR
6
(-2)
DEX
16
(+3)
CON
13
(+1)
INT
8
(-1)
WIS
14
(+2)
CHA
11
(+0)
Senses
Darkvision 60 ft., Passive Perception 12
Languages
All Understands the languages you speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Flyby. The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Primal Bond. You can add your proficiency bonus to any ability check or saving throw that the beast makes.
Actions
Shred. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d4 + 5 slashing damage.
Description
You magically summon a primal beast, which draws strength from your bond with nature. The beast is friendly to you and your companions and obeys your commands. You also determine the kind of animal the beast is, choosing a kind appropriate for the stat block. Whatever kind you choose, the beast bears primal markings, indicating its mystical origin.
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