Medium Elemental (Air Genasi), Neutral
Armor Class 14 Harsh Winds
Hit Points 21 (6d6)
Speed 30 ft., Fly 30 ft.
STR
16 (+3)
DEX
17 (+3)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
12 (+1)
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Aquan, Ignan
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Death Burst. When the genasi dies, it explodes in a cloud of steam. Each creature within 5 feet of the genasi must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

Innate Spell-casting . The genasi can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.

Summon: These beings are summoned by genies. Typically the genie of the wind.

Actions

Air Blade:  Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

Steam Breath (Recharge 6). The genasi exhales a 15- foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

Reactions

They can make a better dodge once per day to add +5 to their AC

Description

Summoned by genies, these genasi are compelled to follow their will. An adult genasi is the size of a medium humanoid surrounded by harsh winds giving them their AC. In addition, their hair is constantly fluttering and transparent.

Monster Tags: Genie

Habitat: Underwater

GutricDaBardyBoi

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