Medium Humanoid (Tortle), Any Alignment
Armor Class 17 (natural armor)
Hit Points 78 (13d8)
Speed 30 ft.
STR
13 (+1)
DEX
8 (-1)
CON
15 (+2)
INT
20 (+5)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws WIS +6
Skills Arcana +9, Investigation +9, Religion +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 12
Languages Common, Tortle
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Empowered Spells. Whenever the spellcaster casts a spell of the evocation school by expending a spell slot, the spellcaster can add its spellcasting ability modifier to the spell’s damage roll or healing roll, if any.

Portent. The Tortle Divination Mage can roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn.

Spellcasting (Mage). The spellcaster’s spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The spellcaster has following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage handminor illusion, shocking grasp

1st level (4 slots): burning hands, shield, sleep

2nd level (4 slots): misty step, immovable object

3rd level (3 slots): pulse wave, slow

4th level (3 slots): greater invisibility, polymorph

5th level (2 slots): cone of cold, temporal shunt

6th level (1 slot): chain lightning

Actions

Staff of Nature. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.

The staff can cast the heat metal spell once per long rest. 

Description

Urgalak begins combat by casting Greater Invisibility on himself and running to the nearest cover.  He then uses his staff to cast Heat Metal on anyone wearing plate armor.  He will Temporal Shunt or Portent any bigtime spells or attacks. 

ScorpiousBloodshower

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