Reckless: At the start of its turn, the creature can gain advantage on all melee
weapon attack rolls it makes during that turn, but attack rolls against it have
advantage until the start of its next turn.
Magic Resistance. The PSL Abomination has advantage on saving throws against spells and other magical effects.
Cinnamon Stick. Melee Weapon Attack: +8 to hit, reach 10 ft., one target/creature. Hit: 13 (2d10 + 5) Bludgeoning Damage
Block. If another creature tries to hit PSL Abomination with a Melee weapon attack he can use his reaction to try to block it and be resistant to the attack. To block an attack PSL Abomination must roll a Dex saving throw and the DC is the opponent who is attackings AC
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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