Medium Fey, Neutral Evil
Armor Class 18 Natural Armor
Hit Points 82 (15d8 + 15)
Speed 30 ft.
STR
11 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws DEX +7, WIS +6
Skills Nature +6, Sleight of Hand +7
Damage Vulnerabilities Cold
Damage Resistances Fire
Damage Immunities Poison
Condition Immunities Grappled, Poisoned
Senses Darkvision 60 ft, Passive Perception 13
Languages Abyssal, Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Heated Body: A target that touches the creature or hits it with a melee attack

while within 5 feet of it takes 5 fire damage.

 

Water Form: The creature can enter a hostile target’s space and stop there. It

can move through a space as narrow as 1 inch wide without squeezing.


Magic Resistance. The hag has advantage on saving throws against spells and other magical effects.

Actions

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 2) slashing damage.

 

Nightmare Nog. Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 2) Poison damage and 10 (2d6 + 2) Fire Damage. , The target then needs to make a DC 15 CON saving throw or be burned.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

tkdruberbandman

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