Armor Class
13
Natural Armor
Hit Points
44
(6d10 + 10)
Speed
30 ft., Swim 40 ft.
STR
14
(+2)
DEX
12
(+1)
CON
14
(+2)
INT
14
(+2)
WIS
12
(+1)
CHA
9
(-1)
Senses
Darkvision 60ft., Passive Perception 11
Languages
Aquan
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Amphibious. A Crabolnaught can breathe air and water.
Spellcasting. The mystic is a 2nd-level Wizard. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): chill touch, poison spray, shape water
1st Level (4 slots): detect magic, magic missile
Actions
Multiattack. The Crablonaught makes two pincer attacks.
Pincer. Natural Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage.
Comments