Gargantuan Celestial (Inevitable), Lawful Neutral
Armor Class 80 Natural
Hit Points 200 (10d20)
Speed 80 ft., Fly 200 ft., Swim 120 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +19, INT +19, WIS +19
Skills Arcana +72, Intimidation +64, Religion +40
Damage Resistances Force, Slashing, Damage Dealt By Traps, Damage from Spells
Damage Immunities Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Piercing, Poison, Thunder
Senses Blindsight, Darkvision, Passive Perception 70
Languages All Any language, communicates in common telepathically
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Special Trait name: God Armor. Arkenia is immune to any and all damage on attacks that hit anywhere besides the eyes, mouth, and belly.

Spellcasting. Arkenia is a 20-level spellcaster. Its spellcasting ability is 30.
Cantrips (at will): antimagic field, control weather
1st level (20 spells)

Create bonfire, contact other plane, creation, cure wounds, darkvision, destruction wave, dispel magic, dominate person, dragon’s breath, earthquake, elemental weapon, enlarge/reduce, scorching ray, shatter, speak with dead, thunderous smite, tidal wave, trap the soul, resurrection, wall of light.

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Bite: roll 10+ to hit, if bitten and held you are now grappled/incapacitated. If held for more then 1 round take 2 d20 poison damage. Add 1 d20 for each additional round that you are held for poison damage. Reach: 100 feet

Tail slap: roll 12 or higher on a d20 for hit. Deals 6 d20 bludgeoning damage, and on hit you are stunned if a heavier class (Dragonborn, giant, etc) and incapacitated of smaller (gnome, halfling, etc) 200 feet

Headbutt: same as above^ (But range 100 feet)

Action Ranged Attack. 

 

Lightning bolt. Arkenia conducts electricity through his body, the sends it out any point. 100 feet of range, 6 d20 electricity  damage. Roll 1 d20 and if above 9 it hits.

 

Energy beam. Arkenia opens its mouth and fires an energy beam. Roll 15+ on a d20 to hit, 8 d20 radiant damage. In addition, if the die rolls 13, or 14 take 2 d20 or 3 d20 radiant damage (splash damage) 3 miles of range

Reactions

Reaction Name. Enter the description for your action. After being attacked, arkenia deals half of the damage to attacker, unless it was electricity damage. Add electricity damage to Arkenia’s next attack.

When attacked on top of head, back, sides, or other places covered in glass, your weapon takes 4 d20 cutting damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

After every round, Arkenia can choose to roll 1 d20 to steal life from enemies. They roll 1 d10 for damage and Arkenia gains that in health.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action. Ignore any attack, on every round roll 1 d20, if 15 or above preform this action.

Description

A massive serpent, almost entirely covered in indestructible black glass. Its belly is gold and gives off high electricity. The eyes of this beast are black and gold as well, and are one of the few weak points for damage (you cannot blind arkenia, however.)

 

It can fly at 200 feet per round, and swim at 150 feet per round. Its land speed is 100 feet per round.

Lair and Lair Actions

A massive cave, covered in black glass and gold. On entering roll for intimidation.

Lair Actions

On initiative count 20 (losing initiative ties), Arkenia takes a lair action to cause one of the following effects; cause electricity to flow through the gold in the ground and walls, if touching those and not wearing electricity-resistant gear take 4 d20 electricity damage. Arkenia can’t use the same effect two rounds in a row:

  • Arkenia ignites the gold in his lair, causing huge damage to anyone touching it, as well as making water attacks hurt the caster for 8 d20 damage.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary Arkenia’s lair is a vast mountain, roll for intimidation.

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Inevitable

Habitat: ArcticMountainUnderdarkUnderwater

Frostwing2615

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