Medium Beast, Unaligned
Armor Class 12 (Natural Armor)
Hit Points 22 (4d8 + 4)
Speed 0 ft., Swim 40 ft.
STR
14 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
1 (-5)
WIS
10 (+0)
CHA
4 (-3)
Skills Perception +2, Stealth +5
Senses Blindsight 30 ft., Tremorsense 60 ft. (detects vibrations in water), Passive Perception 12
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Ambusher. The shark has advantage on attack rolls against any creature it has surprised.

Surprise Attack. If the shark surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 9 (2d8) damage from the attack.

Underwater Camouflage. While the shark remains motionless on the sea floor, it has advantage on Dexterity (Stealth) checks.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Description

A bearded shark, also known as a wobbegong, is named for the whiskers surrounding its jaw.  These whiskers are sensory organs, allowing the bearded shark to detect minute movements in the water.  An ambush predator, it waits motionless on the sea floor, its flat body, weed-like whiskers, and coloration allowing it to blend in perfectly with its surroundings.  A full-grown specimen measures 5 to 9.5 feet long.

Monster Tags: Misc Creature

Habitat: Underwater

Sam_Hain

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