Medium Humanoid, Lawful Evil
Armor Class 16 (Scale Mail)
Hit Points 18 (2d10 + 9)
Speed 30 ft.
STR
16 (+3)
DEX
15 (+2)
CON
16 (+3)
INT
7 (-2)
WIS
9 (-1)
CHA
8 (-1)
Skills Intimidation +2
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Undercommon
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Bully. A melee weapon deals one extra die of its damage and the Bad Pig has advantage on an attack when the target is prone, restrained, or engaged by two or more other Pig-type creatures.

Choke Hold. The Bad Pig does 1d8 damage at the start of their turn to any creature they have grappled.

APB. A Bad Pig has advantage on perception checks against deception or hiding enemies when an enemy has engaged with a Pig-type creature in the preceding two days.

Profiler. The Pig has DC 18 on persuasion, deception, or intimidation checks from anyone except a character who is Human, Dwarf, Elf, or Half-Elf AND of Comfortable, Wealthy, or Aristocratic lifestyle. A failed throw on any of these checks results in a surprise attack round for the Pig.

Actions

Pike. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 3) piercing damage.

Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 8 (1d8 + 2) piercing damage.

Description

The origins of the Pig folk are shrouded in mystery; some say they are the product of arcane magical or scientific experiment, others that they are a demonic race from the Underdark recruited for their penchant for violence and greed. Either way, the creatures are apt henchmen for corrupt elites hungry for a force of brutish, cruel enforcers.

Bad Pig Tuffs are the corps of the Pig force. Brutish and mean, they usually travel in groups of 2-5.

Lair and Lair Actions

The Pig-cinct. Found in urban areas, a Pig-cinct is ordinarily a fortified two-to-three-story building with an extensive warren of filthy underground corridors. Usually the above-ground sections have a large hall that gives onto the street, as well as several rooms for armories, kennels, storerooms, defensive overlooks, and barracks. The underground passages are made up of cells, interrogation rooms, and "evidence lockers" used for the storage of loot. Legend has it that the lowest levels of Pig-cincts lead to interconnecting tunnel systems, and even serve as passageways to the Underdark itself. A normal Pig-cinct is populated by many Bad Pigs, Big Pigs, SWAT Pigs, and Pig Dogs

Habitat: UnderdarkUrban

Torbo_the_Slippery

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