Medium Humanoid (Human), Any Evil Alignment
Armor Class 13 Hide armor
Hit Points 38 (7d8 + 7)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
13 (+1)
INT
10 (+0)
WIS
15 (+2)
CHA
12 (+1)
Skills Animal Handling +4, Medicine +4, Religion +4, Survival +4
Senses Passive Perception 14
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The shaman can innately cast the following spells (spell save DC 12; +4 to hit with spell attacks) with a sacred bundle:

At will: dancing lights, mage hand, toll the dead

1/day each: augury, bestow curse, detect magic, hex, Sanctuary, speak with dead, spirit guardians

Actions

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Lair and Lair Actions

.

Habitat: Coastal

Corsatti

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