Armor Class
13
Hide armor
Hit Points
38
(7d8 + 7)
Speed
30 ft.
STR
14
(+2)
DEX
12
(+1)
CON
13
(+1)
INT
10
(+0)
WIS
15
(+2)
CHA
12
(+1)
Skills
Animal Handling +4, Medicine +4, Religion +4, Survival +4
Senses
Passive Perception 14
Languages
Common
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Innate Spellcasting. The shaman can innately cast the following spells (spell save DC 12; +4 to hit with spell attacks) with a sacred bundle:
At will: dancing lights, mage hand, toll the dead
1/day each: augury, bestow curse, detect magic, hex, Sanctuary, speak with dead, spirit guardians
Actions
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Lair and Lair Actions
.
Comments