Huge Aberration, Unaligned
Armor Class 19 natural bone armor
Hit Points 45 (5d10 + 25)
Speed 45 ft.
STR
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
12 (+1)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws STR +7, CHA +7
Skills Intimidation +10
Damage Vulnerabilities Acid
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 150ft. , Passive Perception 14
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Spell Sense. The Cursed can sense when a creature casts a spell of first level or higher, and is able to beeline to the source. If the creature moves, the Cursed will go the place where the spell was cast, and then it looks around for the caster in a radius of 20 ft. This sense stretches out for three miles. 

Movement Sense. The Cursed can only see moving creatures and object, and it seems them as ghostly images. Any other creature or object that isnt moving blends into the background. As soon as something moves, the Cursed will face that area and attack. 

Actions

Varied Attack. The Cursed can make one of two attacks with it's Sword Arms; a sweeping attack or a normal slash attack. 
--Slash Attack. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 10 (1d12 + 5) slashing damage. 
--Sweeping Attack. Melee Weapon Attack: +8 to hit, reach 10 ft. cone. Hit:  18 (2d12 +5) slashing damage. Any creature within 10 ft. of the Cursed must make a DC 17 DEX save or be knocked prone. 

Impale. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 6 (1d8 + 4) piercing damage. The target must make a DC 15 DEX (Acrobatics) check or become grappled. 

Bite. Melee Weapon Attack: If a creature is impaled by it's Impale attack, this is an automatic hit. Hit: 4d12 +10 piercing damage. 

Description

Cursed are a large omen of death. they impale their prey and then bite the heads off of said prey and suck the juices out of the bodies before feeding on the dry husks. They only seem to target spellcasters and anyone who has been a target for spells. Other than that, they seem to be able to fit into any dark corner and vanish until someone comes around who fits the criteria. 

Habitat: ForestGrasslandHillMountain

EzekialCreator

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