False Appearance. While the Warp Bloom remains motionless, it is indistinguishable from an ordinary fungus.
Warp Aura. The Warp Bloom emits an aura once attacked or touched that cancels all light in a 30ft radius as if a 3rd level Darkness spell.
Warble. When a creature comes within 30 feet of the Warp Bloom and is detected, it emits a painful warble audible within 60 feet of it. Creatures who can hear the Warp Bloom must make a DC 14 Intelligence save or take 2d6 Psychic damage every turn they are in range of hearing the warble. The Warp Bloom continues to warble until the disturbance moves out of range and for 1d4 of the Warp Bloom's turns afterward, or until destroyed.
Death Burst. When the Warp Bloom reaches 0 hit-points, its body explodes releasing a cloud of rotting spores into the air. Each creature within 30 ft. makes a DC 14 constitution saving throw, taking 12 (2d12) necrotic damage on a fail, or half on a success.
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