Huge Undead, Chaotic Evil
Armor Class 20 Crystal
Hit Points 600 (50d20 + 100)
Speed
STR
13 (+1)
DEX
28 (+9)
CON
30 (+10)
INT
30 (+10)
WIS
22 (+6)
CHA
18 (+4)
Saving Throws INT +19
Damage Vulnerabilities Radiant
Damage Resistances Acid, Bludgeoning, Fire, Lightning, Piercing, Slashing
Damage Immunities Cold, Force, Necrotic, Psychic
Senses Passive Perception 20
Languages Only can say one phrase. MIMIMIMIMIMIMIMIMIMI!!!!!
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Ghostly: The Big Brain Ghost is very ghostly. He takes only half damage from all damage except for thunder damage, but has arability to radiant damage.

Actions

Multiattack 2

Ghostly Smack: +11 to hit, dealing 4d12 +8 force and cold

Book Throw (MIMIMIMIMI)  Ranged 50/100 ft, +13 to hit, dealing 6d10 +5 bludgeoning damage

 

Reactions

At 200 and 400 Damage, uses the Bombs!?!?!? Action 4 times.

Legendary Actions

Has 2 legendary actions.

BOMBS!?!?!? 2 Actions:  Sends out 5 bombs. Each creature needs to make a DC 20 Dex saving throw or take 7d12 per bomb, taking half damage on a successful save.

Book Throw (MIMIMIMIMI)  Ranged 50/100 ft, +13 to hit, dealing 5d10 +5 bludgeoning damage

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This yellow ghost has yellow crystal on it and a thick, purple gem in its head. Very scared of vacuums, whatever those are. (Play more Luigi's Mansion)

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Everblaze

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