Large Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points 178 (17d10 + 85)
Speed 30 ft.
STR
22 (+6)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands Celestial and Common but can't speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Immutable Form. Anima, The Alabaster Golem is immune to any spell or effect that would alter its form.

Magic Resistance. Anima, The Alabaster Golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. Anima, The Alabaster Golem's weapon attacks are magical.

Actions

Multiattack. Anima, The Alabaster Golem makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Haste (Recharge 5–6). Anima, The Alabaster Golem targets one or more creatures it can see within 10 feet of it. Each target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. These effects last for 1 minute.

Description

Anima, The Alabaster Golem is a magical construct cut and chiseled from pure white ivory and marble stone. Like other golems, Anima, The Alabaster Golem is nearly impervious to spells and ordinary weapons. 

Blind Obedience. Anima, The Alabaster Golem only responds to commands issued by the attuned wielder of the Grasp of the Anima. When its possessor is on hand to command it, Anima, The Alabaster Golem performs flawlessly. If Anima, The Alabaster Golem is left without instructions or is incapacitated, it continues to follow its last orders to the best of its ability. When it can’t fulfill its orders, Anima, The Alabaster Golem might react violently — or stand and do nothing. If Anima, The Alabaster Golem has been given conflicting orders sometimes he will alternate between them.

Anima, The Alabaster Golem can’t think or act for itself. Though it understands its commands perfectly, it has no grasp of language beyond that understanding, and can’t be reasoned with or tricked with words.

Constructed Nature. Anima, The Alabaster Golem doesn’t require air, food, drink, or sleep.

Arixmethes

Comments

Posts Quoted:
Reply
Clear All Quotes