Small Beast, Unaligned
Armor Class 11
Hit Points 13 (3d6 + 3)
Speed 25 ft., Fly 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
3 (-4)
WIS
10 (+0)
CHA
7 (-2)
Skills Perception +2, Stealth +3
Senses Darkvision 60 ft., Passive Perception 12
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Antennae. The creature has advantage on Wisdom (Perception) checks that rely on smell.

Actions

ProboscisMelee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Sooty Wings (1/day). A 20-foot radius cloud of smoldering ash disperses from the Airlie. Each creature in that area must make a DC 11 Constitution saving throw. On a failure, a creature takes 4 (1d8) fire damage and is blinded until the end of its next turn. On a success, a creature takes half the damage and isn’t blinded.

Reactions

This wood-colored giant moth flies freely through the land. Its large eyes flicker from yellow to orange as it regards possible prey.

Description

Airlie's are old creatures, and they have survived through ages and events that other species have not. For this reason, though their coloration may not be as vibrant as Flitlie and their flight not as graceful as Glimlie, Airlie are considered by many to possess great wisdom.

Monster Tags: beast companion

Habitat: CoastalGrasslandHillMountain

Prizma

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