Large Humanoid (Goliath), Lawful Good
Armor Class 20 (full plate + shield)
Hit Points 204 (20d8 + 50)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
20 (+5)
INT
18 (+4)
WIS
20 (+5)
CHA
10 (+0)
Saving Throws CON +11, INT +10, WIS +11
Skills Athletics +9, Deception +8, Insight +11, Medicine +11, Perception +15, Religion +9
Damage Resistances Cold, Fire, Lightning
Condition Immunities Frightened
Senses Passive Perception 26
Languages Celestial, Common, Giant
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Spellcasting. Ottiluke is a 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). Ottiluke can cast Resilient Sphere without expending a spell slot has the following wizard spells prepared:

Cantrips (at will): blade ward, dancing lights, mending, message, ray of frost

1st level (4 slots): alarm,* mage armor,* magic missile, shield, counterspell

2nd level (3 slots): arcane lock, invisibility

3rd level (3 slots): dispel magic, Sending, Spirit Guardians

4th level (3 slots): banishment, stoneskin, Dimension Door

5th level (2 slots): cone of cold, wall of force, Summon Celestial

6th level (1 slot): Scatter, globe of invulnerability

7th level (1 slot): symbol, teleport, Resurrection

8th level(1 slot): Antimagic Field, Earthquake

9th level (1 slot): Prismatic Wall

*Abjuration spell of 1st level or higher

Arcane Ward. Ottiluke has a magical ward that has 45 hit points. Whenever the abjurer takes damage, the ward takes the damage instead. If the ward is reduced to 0 hit points, the abjurer takes any remaining damage. When the abjurer casts an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.

Voice of Authority. When Ottiluke casts a spell of 1st level or higher and target an ally with that spell, that ally can use their reaction immediately after the spell to make one weapon attack against a creature of Ottiluke's choice that he can see.

Leomund's Emerald Scepter. The Scepter can be used  as an arcane focus, and a holy symbol of Zavan. Ottiluke can use his action to cast Thunderwave as a 4th level spell, DC 16 (3/day), and can use his reaction to cast Counterspell as a 3rd level spell DC 16 (3/day)

Channel Divinity. (2/day) Zavan's Demand. Ottiluke exerts an intimidating presence over others. As an action, he presents his holy symbol, and each creature within 30 feet of him that he chooses must make a wisdom save DC 18 or be charmed by him for 1 minute. He can causes any of the charmed creatures to drop what they are holding when they fail the saving throw. The charm lasts until they take damage.

Actions

 

Monster Tags: NPC

Kram6275

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