Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.
Innate spellcasting. The bears innate spellcasting ability is Wisdom (save DC 12 +4 bonus to spell attacks). It can innately cast the following spells.
3/day each: entangle, sleep, poison spray
1/day each: grasping vine, chromatic orb (acid only)
Multiattack. The bear makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Sleep Breath (Recharge 6). The bear of doom exhales a 15-foot cone of poison gas. Each creature in that area must make a DC 13 Constitution saving throw, or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.
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Posted Dec 2, 2018Is this some sort of BEARER of doom?