Large Undead, Lawful Evil
Armor Class 15 (natural armor)
Hit Points 60 (8d8 + 28)
Speed 20 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
18 (+4)
WIS
18 (+4)
CHA
6 (-2)
Saving Throws CON +6, INT +8, WIS +8, CHA +2
Skills History +5, Persuasion +16, Religion +5
Damage Vulnerabilities Fire, Radiant
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Sphinx, Tlincalli
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Eternal Servitude. As a full-action, the unraveller can revive a CR 5 or below undead creature that have been slain within the last 24hours. The revived undead creature is restored to full health upon reviving.
All undead risen by this abillity are turned to dust upon the death of the unraveller who raised them.

Nasty Unbirth. When the unraveller dies, summon 1 Swarm of Poisonous snakes where it dies.
The Swarm counts as an undead, and gets a free attack against all creatures around it the instant that it is summoned.

Spellcasting. The unraveller is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +4 to hit with spell attacks). The unraveller has the following cleric spells prepared:

Cantrips (at will): guidance, thaumaturgy

1st level (3 slots): bane, inflict wounds, command

2nd level (3 slots): hold person, silence, blindness/deafness

3rd level (2 slots): stinking cloud, animate dead

4th level (1 slots): polymorph

Actions

Multiattack. The unraveller can use its Dreadful Glaive-Hand twice and makes one attack with its rotting breath or unholy bolt.

Rotting Breath. Breath Attack: +3 to hit, reach 10 ft. cone , multiple targets. Hit: 10 (2d6 + 4) poison damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw at the start of its turn. If failed, it will take additional 1d4 poison damage and 1d4 necrotic damage. If the creature succeeds such a, it becomes immune to this attack for 5 rounds.

Dreadful Glaive-Hand. Melee Attack: +6 to hit, reach 5 ft., one target. Hit:  8 (2d6 + 2) piercing damage. 

Unholy Bolt. Missile Attack:  13 Dexterity save to avoid, reach 60 ft. long 5 ft. wide line, all on line is targets. Hit: 6 (1d12 + 1) necrotic damage. If the target is undead, they are hit automatically and heal 2d8 instantly, and nothing else. If the targets is a not an undead, it must succeed on a DC 13 Wisdom saving throw at the start of its turn. If failed, it will be paralyzed until its next turn. If the creature succeeds such a, it becomes immune to this attack's paralysing effect for 24 hours.

Description

" Just as he did with the mummified bodies that slept beneath the sands of Lut Gholein, Mephisto bound the spirits of his most powerful demonic minions to the corpses of the greatest warriors and mages of Aranoch. Natural leaders in life, they continue their positions of dominance within the ranks of the undead, rallying hordes of mummies about them as they seek the flesh of the living. Moving slightly faster than their lesser followers, their scythe-like arms deliver devastating blows to any who move within striking distance. Their breath, filled with the vapors of the grave, is a deadly poison that has claimed the lives of many would-be heroes. These undead horrors also cast bolts of unholy energy at their enemies and can also raise the bodies of their undead minions, making them immediate targets whenever they are encountered. "

Previous Versions

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Monster Tags: undead

Habitat: DesertUnderdark

RexxarNoggens

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