Large Humanoid (Any Race), Chaotic Evil
Armor Class 13 (Studded leather armor)
Hit Points 105 (17d8 + 28)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws STR +6, CON +3
Skills Deception +5, Religion +2
Damage Resistances Cold, Fire
Senses Passive Perception 11
Languages Giant Any one other language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Breaker Braces. The cultist has Advantage on all Strength Checks and Saving throws 

Resilient. The Cultist regenerates 1 hit point at the start of it's turn unless it gets knocked [Tooltip Not Found], If is brought down to 0 hit points the Cultist can make a Con Saving throw of 5 + Damage taken on a success the cultist gets brought back up to 1 hit point, the cultist can get back up to 1 hit point once per long rest.

Actions

Multiattack. The Cultist can make 2 Breaker Braces attacks

Breaker Braces. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 11 (1d12 + 4) Magical Bludgeoning damage.

Description

These Cultists swear an allegiance to the dark power of Cronus, their intent is to raise him out of this prison that the gods have put him in and let him go back to slaughter the gods. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.

These Massive cultists were given magical gauntlets that increased their size made them resilient to fire and ice, and Allowed them to become the basic chosen of the titans. They have immense strength , but little magical prowess as they had to give that up for these magical gauntlets. These gauntlets are fused to the creature's arms and can't be wielded by any creature who's not part of the cult.

Monster Tags: NPC

Habitat: Urban

zmegaman21

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