Special Trait Name. Dig: (the sloths has 15 ft of digging)
Dark vision: the sloth has 60 ft of dark vision
Still regeneration:( the sloth regenerates 1d8 hp for every turn it doesn’t move atack or use an action)
Action Name. Enter the description for your action.
Action Melee Attack. (Slam 2d8 + 4 bludgeoning damage) (claw 2d8-+4 slashing damage) (bite 2d4 +2 piercing damage)
Action ranged atack (rock throw 30 ft dc 10 dex throw it does 2d8 + 2 damage
special action (multi atack (limited) this creature gains a multi atack on a dc 10 performance saving throw)
Reaction Name. Dig (it can dig completely into the ground for 1 turn as a reaction of being atacked a potentialy fatal blow)
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Warsloths where bread to be extremely tough they also are made to Cary shoulders weapons goods etc...
They are also made to outshine orc warriors not only in raw strength but in obedience.
these creatures have a telechanetic connection to their riders paired with the extremely low intelligence make for a very good war creature
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments