Armor Class
14
(natural armor)
Hit Points
52
(7d8 + 21)
Speed
30 ft.
STR
16
(+3)
DEX
11
(+0)
CON
16
(+3)
INT
4
(-3)
WIS
10
(+0)
CHA
7
(-2)
Skills
Perception +2
Damage Resistances
Acid, Poison
Senses
Darkvision 60 ft., Passive Perception 12
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Multiattack. The guard drake makes two attacks: one with its bite and one with its tail. If using acid attack Multiattack cannot be used that turn.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Tail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Acid Spray. Ranged Attack: +5 to hit, reach 20ft., multi target. Hit: 9 (2d6) acid damage.
Hurl a bubble of acid. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 2d6 acid damage.
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