Tiny Swarm of Tiny beasts, Unaligned
Armor Class 13 natural
Hit Points 2 (1d4)
Speed
STR
3 (-4)
DEX
16 (+3)
CON
15 (+2)
INT
5 (-3)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws CON +4, WIS +4
Damage Vulnerabilities Bludgeoning
Condition Immunities Blinded
Senses Passive Perception 12
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Strafe. Creature can strafe to the left or to the right up to 10 ft as a bonus action 

Aww How Cute. This creature is adorable if the creature has not been encountered before, players must pass either a disadvantaged CHA check.  While enthralled, all saving throws, attacks, and initiative are at disadvantage.  This effect ends as soon as the crab raccoon attacks, or another PC or NPC unaffected warns you. 

  • Hearty: Raccoons gain advantage on all saving throws related to Con
  • Scent: Raccoons gain advantage on all Wis checks related to their sense of smell.
Actions

Aimed Leap. Creature can take one full action to lock on, and then pounce on an enemy.  the Player has to pass a dex saving throw vs the raccoon to see if it lands. 

Latch  on a successful leap the Craboon, a dex saving throw must be rolled each turn,  if failed, the craboon stays lached on to the PC, otherwise, the beast will be thrown from the PC. Latch adds +2 to the hit dice of the crab.  If the craboon is able to stay latched for more than one turn, it has a 5% chance to steal something from you, it must be shiny or consumable, and weigh less than a lb.  

Action Melee Attack. Claw: +0 to hit, reach 5 ft., 1 target. Hit: 1 (1) [Bludgeoning] damage. 

Action Melee Attack. Claw: +0 to hit, reach 5 ft., 1 target. Hit: 1 (1) [Bludgeoning] damage. 

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 point piercing damage.

Reactions

Skitter Strafe when a PC moves within 10 ft of the beast, it can strafe up to 10 feet to the exact left or exact right of it's current position.  

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Crab Raccoons were created in the urban district.  Raccoons who ate tainted crab from the garbage pails outside of seafood restaurants.  They are generally harmless, but can swarm.  They are attracted to food and shiny objects. 

The powers of the raccoon allow them to scale walls, and leap towards an enemy,  the crab legs allow it to skitter to the left or the right after an attack.  

Because they have cute fir and bandit masks, those who don't know better will be enthralled with the little buggers.  Anyone who has had to deal with one who wanted something from them, knows they can be tenacious little bastards. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Misc Creature

Habitat: CoastalForestUrban

ChoochMerlin

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