Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
Acidic body. The angel ooze's body is so acidic that it burns organic material that touches it. Any creature that succesfully grapples the angel ooze, or hits it with an unarmed strike, takes 1d6+1 acid damage. If a creature is still grappling the angel ooze at the start of its turn it again takes 1d6+1 acid damage.
Gas Erruption. When the angel ooze dies its internal gas violently errupts from its remains. Every creature within 5ft of the angel ooze must a DC 13 Constitution saving throw, taking 2d12 poison damage on a failed save and half that on a succesful save.
Acidic Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 14 (4d6) acid damage.
Acidic Spray. The angel ooze sprays some of its own body at a creature within 20 ft. The angel ooze takes 5 damage and the creature must make a DC 13 Dexterity saving throw, taking 4d6+2 acid damage on a failed save and half that on a succesful save.
Retreat in Corpse. When the angel ooze is attacked it can retreat its own body into the skeleton the dead beast it inhabits. Until the start of its next turn the angel ooze's AC increases by 4.
Description
Once an angel ooze has inhabited the corpse of a medium sized beast, such as a wolf, it uses the skeleton as a puppet. This enables the ooze to move much quicker and allows it to hide between the bones to protect itsself. This extra ground movement does mean it doesn't fl as fast but the extra protection makes up for that.
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