Spider climb. The Broodmother Lysrix can climb on any surface, difficult or not, without needing to make an ability check.
Bite. Melee Attack: +12 to hit, reach 10ft., 1 target. Hit: 9 (3d20 + 13) necrotic damage.
Web shot. Ranged Attack: +4 to hit, range 45ft., 1 target. Hit: 13 (1d20 + 2) necrotic damage. If the target hit by this is a medium or large creature, they have disadvantage on all dexterity checks and saving throws. If the target is a small or tiny creature, they are restrained, grappled, and incapacitated.
Acid shot. Ranged attack: +20 to hit, range 60ft, 1 target. Hit: 13. (5d20 + 17) acid damage. If the target is a tiny creature, they are completely dissolved and instantly die. (Unless they are an Ooze type creature)
Summon minions. The Broodmother Lysrix can summon 2 Giant Spiders, and 2 Giant Wolf Spiders. It can only use this once per battle.
Legendary Resistance (Twice per day). If the Broodmother Lysrix fails a saving throw, it can choose to succeed instead.
Description
The Broodmother Lysrix is a massive spider, standing at least 20ft tall. It stands as a guardian for the island it lives on, and it’s purpose is to decide who is worthy of living and who should die. It lives in a large cavern inside a swamp cave. The mother of all the island’s spiders, it can call them all to its aid.
Lair and Lair Actions
The Broodmother Lysrix makes its lair in an ancient swamp cave on an island. It is filled to the brim with spiders, scorpions, centipedes, bats, leeches, and other horrible insects.
Lair Actions
On initiative count 13 (losing initiative ties), the Broodmother Lysrix takes a lair action to cause one of the following effects; the Broodmother Lysrix can’t use the same effect two rounds in a row:
- Calls 2 Giant Spiders to search for any intruders. If one of them dies, the Broodmother Lysrix knows when and where it died.
- The Broodmother stomps hard on the ground. Any creature within 200ft of it must succeed on a DC15 constitution saving throw or be knocked prone. The DC drops by 2 every 50ft away the creatures are.
Regional Effects
The region containing a legendary Broodmother Lysrixs lair is covered in spiders, which creates one or more of the following effects:
- The spiders spin webs, making both the cave, and 50ft outside the cave difficult terrain.
- The cave is dark and gloomy, and all creatures inside have disadvantage on all perception checks that rely on sight.
If the Broodmother Lysrix dies, these effects fade over the course of 2d10 days.
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