Medium Swarm of Large elementals, Neutral
Armor Class 13 (natural armor)
Hit Points 32 (6d10 + 2)
Speed 30 ft., Climb 30 ft., Swim 45 ft.
STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
7 (-2)
CHA
3 (-4)
Saving Throws STR +4
Damage Resistances Poison
Condition Immunities Poisoned, Prone
Senses Blindsight 30 ft., Passive Perception 8
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (2d4 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way. Bonus Action: If the attack hits, then the creature attempts to pull the target under water. Target must succeed on a DC13 strength saving throw to prevent being pulled under water. 

Description

This four foot long creature spends most of its time in shallow waters of swamps or murky rivers. Its black back blends into the mud and the greenish underbelly camouflages to the treetops and vines. It hunts quietly like a crocodile, floating silently at the top of the shallow water. When attacking, it will leap out of the water and stand on its back half like a centaur. 

Previous Versions

Name Date Modified Views Adds Version Actions
12/17/2020 2:06:07 AM
2
0
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Coming Soon

Monster Tags: Misc Creature

Habitat: SwampUnderwater

Silver_A_Wolf

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