Medium Aberration, Any Alignment
Armor Class 10
Hit Points 100 (10d8)
Speed 20 ft., Walk 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Resistances All
Damage Immunities Acid, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Paralyzed, Prone, Stunned
Senses Passive Perception 10
Languages Known by weaver
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Woven Barrier. This Weaved Reflection has a Natural Armor Equal to the Weavers Spell Dc and the Level of Spell Slot Expended

Woven Fortitude. This Reflections HP is Equal to the Weavers Level Times Proficiency Bonus

Spellcasting. The Weaved Reflection] is a equal to Weaver-level spellcaster. Its spellcasting ability is [Charisma] (spell save DC Eqaual to Weaver, +Equal to Weaver to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): All Know By Weaver

Carbon Copy. This Reflection can Benefit from and and all Features or Feats know to the Weaver that do not Involve casting a spell Such as a Tieflings Infernal Legacy

Actions

Cantrip Copycat. Cast a Cantrip know to the Weaver using the Weavers stats (Spell Dc, Attack Mod, Eldritch Invocations)

Reactions

Spell Delivery. This Reflection may spend its Reaction to Deliver a Spell cast by its Weaver

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Qu3stGiversTavern

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