Mobile Nest. The Corpse Lurker Nest releases a swarm of Corpse Lurkers at the end of each of its turns.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Multiattack. The Nest makes two claw attacks. For each of these attacks that reduces a creature to 0 hit points, the Nest can make an additional claw attack.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage, plus 2 (1d4) necrotic damage.
Burst. The Nest explodes and is destroyed. Each creature within 5 feet of it must make a DC 12 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. Upon bursting, two swarms of Corpse Lurkers erupt from the body of the zombie.
Description
Corpses infested with Corpse Lurker spiders that are resurrected into zombies do not force the spiders out, but rather become symbiotic with them, turning humanoids killed by the zombie into more nests for the Lurkers.
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