Medium Humanoid (Any Race, Shapechanger), Any Chaotic Alignment
Armor Class 12
Hit Points 87 (11d8 + 41)
Speed 30 ft., (40ft fox only) , Burrow 10 ft. (fox or hybrid form only)
STR
12 (+1)
DEX
15 (+2)
CON
11 (+0)
INT
14 (+2)
WIS
13 (+1)
CHA
11 (+0)
Skills Acrobatics +5, Perception +5, Stealth +7
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Darkvision 60 ft., Passive Perception 15
Languages Common (can't speak in tiger form)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Shapechanger. The werefox can use its action to polymorph into a fox-humanoid hybrid or into a fox, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Sight. The werefox has advantage on Wisdom (Perception) checks that rely on hearing or sight.

 

Actions

Multiattack (Humanoid or Hybrid Form Only). In humanoid form, the werefox makes two scimitar attacks or two longbow attacks. In hybrid form, it can attack like a humanoid or make two claw attacks.

Bite (Fox or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with werefox lycanthropy.

Claw (Fox or Hybrid Form Only). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Rapier(Humanoid or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) piercing damage.

Light Crossbow (Humanoid or Hybrid Form Only). Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Monster Tags: Shapechanger

Habitat: ForestHill

roc7

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