Huge Fiend, Neutral Evil
Armor Class 17 natural armor, feathers
Hit Points 670 (50d20 + 170)
Speed 50 ft., Fly 60 ft., Swim 30 ft.
STR
30 (+10)
DEX
28 (+9)
CON
27 (+8)
INT
12 (+1)
WIS
9 (-1)
CHA
13 (+1)
Saving Throws STR +18, DEX +17, CON +16
Damage Vulnerabilities Fire
Damage Immunities Cold, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision, Passive Perception 20
Languages Common
Challenge 28 (120,000 XP)
Proficiency Bonus +8
Traits

 

demonic resistance. a baalgard always takes (1d10+6) less damage from spells.

Actions

charge. Melee Weapon Attack: +20 to hit, reach 10 ft., 1 target. Hit: 18 (3d20 + 8) bludgeoning damage. if attack hits, the baalgard can use swipe as an extra action against that creature.

swipe. Melee Weapon Attack: +10 to hit, reach 9 ft., 1 target. Hit: 8 (5d20 + 18) slashing damage. 

spit. Ranged Weapon Attack: +40 to hit, range 35/10 ft., 1 target. Hit: 10 (4d20 + 5) acid damage.

Mythic Actions

 

honk.(Costs 2 Actions). a baalgard lets out a mighty honk that deals a devastating sonic blast in a 60ft cone, dishing out (3d20+14) thunder damage on a failed DC 15 constitution save, and dealing half as much on a successful one. any creature hit by this attack becomes deafened for 1 hour, unless they are already deafened or are immune.

Description

over the centuries, many a adventurer has spoken of encountering a mythical beast, the baalgard. they say that it was unrivaled in power, speed and endurance, chasing down the members of a party one by one, swallowing them whole...

The ones who have survived speak of its terrifying form, a pure white swan with yellow, pupiless eyes. its beastly appearance may give you some ideas about it, but you would be wrong. it is an ancient evil that is here to ravage the land, leaving nothing, and no one behind.

Habitat: GrasslandMountainUnderwater

Vanderlord

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