False Appearance. While the Christmas Treant remains motionless, it is indistinguishable from a normal Christmas tree.
Siege Monster. The Christmas treant deals double damage to objects and structures.
Holly Jolly. The Christmas tree has advantage on attack rolls when two other Christmas treants or trees are near.
Multiattack. The Christmas Treant makes two slam attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Animate Trees (1/Day). The Christmas treant magically animates one or two Christmas trees it can see within 60 feet of it. These trees have the same statistics as a Christmas treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the Christmas treant. The tree remains animate for 1 day or until it dies; until the Christmas treant dies or is more than 120 feet from the tree; or until the Christmas treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
Summon Elf. Using one action, the Christmas tree can summon one or two Christmas elves from the North Pole. The Christmas elves have the same statistics as a Drow, except they have no sunlight sensitivity and they have the Craftsmen trait.
Description
Christmas Treants are awaked Christmas trees that dwell in the North Pole. They were created by Santa Claus using Christmas magic and they serve him. Christmas Treants look like your average Christmas tree, fully decked out with ornaments, lights, and garlands.
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