Illuminate. Charizard sheds light equal to a torch from his tail at all times.
Legendary Resistance (3/day). If Charizard fails a saving throw, it can choose to succeed instead.
Mega Charizard. Once Charizard falls to 180hp or lower, he transforms into Mega Charizard. His vulnerabilities turn into resistances, all attacks increase in damage by 1 respective die (2d6 becomes 3d6, 1d8 becomes 2d8, etc). Ac increases by 1, and is now considered a black dragon, it automatically recharges on transforming (rolling to recharge as normal after. After transforming, Charizard gains Recover.
Recover (Mega form only). Charizard regains 20hp at the end of its turn.
Ring of Fire. At the start of combat, a wall of fire encompasses the entire area, dealing 2d6 fire damage to anyone other than Charizard who is within 10 ft of the wall.
Multiattack. Charizard makes three attacks in any combination of dragon claw and flamethrower attacks. If Charizard has his fire blast he can use it, costing two of the attacks
Dragon Claw. Melee Weapon Attack: +11 to hit, reach 5 ft. 1 target Hit: 14 (2d10+6) slashing damage.
Flamethrower. Ranged weapon attack: +11 to hit, range 60/120 ft. one target. Hit: 14 (2d10+6) fire damage, and target must make a saving throw or be burned for 1 minute, taking 1d8 fire damage. Target can repeat this saving throw at the end of its turn, taking 1d8 fire damage on fail. Saving overcomes the burn early.
Fire Blast (Recharge 5-6). Charizard spews out a gut of fire in a 20 ft cone. Each creature in the area hit must make a DC16 Dexterity saving throw; taking 24 (4d10+6) fire damage on a failed save, or half as much on a successful one. All targets in the area must roll a percentage, with a 30% chance of burning for 1 minute, taking 1d8 fire damage. Target can repeat the saving throw at the end of it's turn, taking 1d8 fire damage on a fail. Saving overcomes the burn early.
Fire Spin. Reach 5 ft. A cyclone of fire surrounds Charizard, wrapping around anyone within 5 ft of him. Each creature in the fire must make a DC 16 Dexterity saving throw, taking 8 (1d4+6) fire damage, and becoming restrained until the end of their next turn on a failed save, or half as much damage and not restrained on a successful one.
Frightful Presence. Each creature of Charizard's choice that is within 120ft. of the dragon and aware of it must succeed on a DC 15 Wisdom saving throw or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Safe Retreat. Charizard can move up to its movement speed as a reaction, it does not provoke an attack of opportunity, any creature within 15ft must make a DC 16 Dexterity saving throw, or be knocked prone.
3 Charges. Charizard can use a legendary action at the end of a creature's turn. He regains his charges at the beginning of his turn.
Dragon Claw (Costs 1 Action). Charizard uses Dragon Claw
Flamethrower (Costs 1 Action). Charizard uses Flamethrower
Fire Blast (Costs 3 Actions). Charizard uses Fire Blast, but only if he has one charged and ready
Safe Retreat (Costs 1 Action). Charizard uses Safe Retreat
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Charizard is a draconic, bipedal Pokémon. It is primarily orange with a cream underside from the chest to the tip of its tail. It has a long neck, small blue eyes, slightly raised nostrils, and two horn-like structures protruding from the back of its rectangular head. There are two fangs visible in the upper jaw when its mouth is closed. Two large wings with blue-green undersides sprout from its back, and a horn-like appendage juts out from the third joint of each wing. A single wing-finger is visible through the center of each wing membrane. Charizard's arms are short and skinny compared to its robust belly, and each limb has three white claws. It has stocky legs with cream-colored soles on each of its plantigrade feet. The tip of its long, tapering tail burns with a sizable flame.
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