Small Beast, Chaotic Good
Armor Class 24
Hit Points 2690 (20d20 + 20)
Speed 90 ft.
STR
1 (-5)
DEX
20 (+5)
CON
24 (+7)
INT
26 (+8)
WIS
26 (+8)
CHA
28 (+9)
Skills Acrobatics +36, Arcana +36, Nature +36, Survival +36
Damage Resistances All
Damage Immunities Cold
Senses Blindsight, Darkvision, Tremorsense, Passive Perception 18
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Minions of winter:  aural always appears with 4d6 ice mephits, 1d6 winter wolves, and 1d4 coldlight walkers. Aural controls these monsters.

Spellcasting: aural can cast any spell at will. Her spell save dc is 26, and her attack bonus is +16.

Regeneration: aural gains twenty health points at the start of her turn.

Fake appearance: at first, aural is easily confused with a regular arctic fox.

Actions

Multiattack: aural makes one bite attack and two claw attacks

Bite: +16 to hit, reach 5 feet, one target. Hit: 1 piercing damage plus 55 (10d10) cold damage. The target also must make a dc 26 con save. On a failure, the target is frozen and can't attack, move, or do anything. The target only escapes if a creature hits the ice they're trapped in with an attack that deals fire damage.

Claws: +17 to hit, reach 5 feet, one target. Hit: 1d4 slashing damage plus 55 (10d10) cold damage.

Snow: aural makes it snow heavily, causing her to gain a +4 bonus to attack rolls.

Snow power: aural beats her tail on the ground, causing lights to flash in the sky. All creatures must make a dc 26 con save or be blinded for one round.

 

 

Legendary Actions

Aural has four legendary actions. A legendary action can only be used at the start of another creature's turn.

Attack: (costs zero actions) aural makes one attack.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Arctic

rhettNellis

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