Medium Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points 54 (6d8 + 6)
Speed 25 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws STR +4
Skills Athletics +5
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages -- The languages it knew in life
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. Veldrin is incapacitated while in the area of an antimagic field. If targeted by dispel magic, Veldrin must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While Veldrin remains motionless, he is indistinguishable from a normal suit of armor.

Actions

Multiattack. Veldrin makes two melee attacks and can replace one of these attacks to use Entomb.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 +2) slashing or 10 (1d10 +2) slashing when wielded with both hands. 

Entomb. As part of Veldrin's attack he can grapple a creature of medium size or smaller. A creature grappled by Veldrin can use its action to try to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check against a DC 15.

Kojak_1

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