Large Humanoid, Lawful Evil
Armor Class 15 (natural armor)
Hit Points 126 (12d10 + 60)
Speed 40 ft.
STR
23 (+6)
DEX
11 (+0)
CON
20 (+5)
INT
17 (+3)
WIS
13 (+1)
CHA
16 (+3)
Saving Throws WIS +4, CHA +6
Senses Darkvision 60 ft., Passive Perception 14
Languages Abyssal, Common, Minotaur, Undercommon
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Charge. If Ajai moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Labyrinthine Recall. Ajai can perfectly recall any path he has traveled.

Reckless. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Vow of Enmity. As a bonus action, Ajai can utter a vow of enmity against a creature he can see within 10 feet of him. He gains advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.

Spellcasting: Ajai is a 9th-level Spellcaster. His Spellcasting Ability is Charisma (spell save DC 14, +6 to hit with spell attacks). Ajai has the following Paladin Spells prepared:

• 1st level (4 slots): bane, hunters mark, bless, command, searing smite
• 2nd Level (3 slots): hold person, misty step, branding smite, locate object
• 3rd Level (2 slots): haste, protection from energy, blinding smite, revivify

Divine Smite. When Ajai hits a creature with a melee weapon attack, he can expend one spell slot to deal an extra 2d8 radiant damage to the target. This damage increases by 1d8 for each spell slot level above 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or fiend, to a maximum of 6d8.

Actions

Multiattack. Ajai makes one Crescent Hook attack and one Gore attack.

Crescent Hook. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) piercing damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.

Lay on Hands (45hp/day). Ajai can heal a creature he touches from a pool of 45 hit points a day. Alternatively, he can expend 5 hit points from the pool to cure one disease or poison afflicting the creature. He can cure multiple diseases diseases or poisons at a time, but must expend hit points from the pool for each one. This feature has no effect on undead or constructs.

Description

Ajai, one of the few Lolthites that survived the Kryn's great purge, seeks nothing more then to destroy the Kryn dynasty for its denouncement of the Drow's "true patron" Lolth. Standing a mighty 13 feet tall and hulking in strength, Ajai is a charismatic leader of a small group of acolytes known as "the reach".

Monster Tags: NPC

Habitat: UnderdarkUrban

RaynardD

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