Angelic Weapons. The Angelic Divinity of The Gods' weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack).
Innate Spellcasting. The Angelic Divinity of The Gods' spellcasting ability is Charisma (spell save DC 19). The deva can innately cast the following spells, requiring only verbal components:
At will: detect evil and good, bane
1/day each: commune, raise dead, heal
Magic Resistance. The Angelic Divinity of The Gods has advantage on saving throws against spells and other magical effects.
Favor Enemy. The Angelic Divinity of The Gods has advantage against Fiends and Undead.
Multiattack. The Angelic Divinity of The Gods makes three melee attacks.
Mace. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 27 (6d8) radiant damage.
Healing Touch (4/Day). The Angelic Divinity of The Gods touches another creature. The target magically regains 29 (6d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Description
An angel that is 7 ft tall and has two beautiful angelic wings that span to over 15 ft in length. Its radiance is seen by all and is truly a remarkable encounter.
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