Medium Humanoid (Human), Neutral Good
Armor Class 15 (breastplate)
Hit Points 54 (11d8)
Speed 35 ft.
STR
14 (+2)
DEX
13 (+1)
CON
12 (+1)
INT
13 (+1)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws STR +4, DEX +3, CON +3
Skills Acrobatics +3, Deception +5, Insight +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Draconic, Dwarvish, Elvish, Thieves' Cant
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Multiattack. Alethra makes three melee attacks.

Mithral Long Sword. Melee Weapon Attack: +4 to hit, reach 5 ft., 6(1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage when used with two hands.

Reactions

Parry. The Alethra adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.

Description

Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners. The noble's statistics can also be used to represent courtiers who aren't of noble birth.

Monster Tags: NPC

Habitat: Urban

roc7

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