Ice Walk. Chris Kennel can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
Legendary Resistance (3/Day). If Chris Kennel fails a saving throw, it can choose to succeed instead.
Multiattack. Chris Kennel can use its Delightful Presence, Naughty List, or Nice List. It then makes three Candy Cane Attacks.
Candy Cane Attack. Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Naughty List. Chris Kennel unrolls his scroll Radiant in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one. Evil alignments will automatically succeed the save and take half damage.
Nice List. Chris Kennel unrolls his scroll Necrotic in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one. Good alignments will automatically succeed the save and take half damage.
Delightful Presence. Each Chris Kennel creature of choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become Charmed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Chris Kennel Delightful Presence for the next 24 hours.
Cold Breath (Recharge 5–6). Chris Kennel exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.
Chris Kennel can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Chris Kennel regains spent legendary actions at the start of its turn.
Detect. Chris Kennel makes a Wisdom (Perception) check.
Candy Swing Attack. Chris Kennel makes a Candy Cane attack.
Jolly Spirit (Costs 2 Actions). Chris Kennel lets out a hearty ' Ho Ho Ho'. Each creature within 15 feet of the dragon must succeed on a DC 22 Charisma saving throw or take 15 (2d6 + 8) psychic damage and be knocked prone.