Gargantuan Humanoid, Chaotic Evil
Armor Class 23 (natural armor)
Hit Points 333 (18d20 + 144)
Speed 40 ft., Burrow 40 ft., Fly 80 ft., Swim 40 ft.
STR
26 (+8)
DEX
10 (+0)
CON
26 (+8)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws DEX +6, CON +14, WIS +7, CHA +8
Skills Perception +13, Stealth +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Fire
Condition Immunities Charmed, Frightened
Senses Blindsight 60 ft., Darkvision 120 ft., Truesight, Passive Perception 23
Languages Common
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Ice Walk. Chris Kennel can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

Legendary Resistance (3/Day). If Chris Kennel fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. Chris Kennel can use its Delightful Presence, Naughty List, or Nice List. It then makes three Candy Cane Attacks.

Candy Cane Attack. Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Naughty List. Chris Kennel unrolls his scroll Radiant in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one. Evil alignments will automatically succeed the save and take half damage.

Nice List. Chris Kennel unrolls his scroll Necrotic in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one. Good alignments will automatically succeed the save and take half damage.

Delightful Presence. Each Chris Kennel creature of choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become Charmed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Chris Kennel Delightful Presence for the next 24 hours.

Cold Breath (Recharge 5–6). Chris Kennel exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Chris Kennel can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Chris Kennel regains spent legendary actions at the start of its turn.

Detect. Chris Kennel makes a Wisdom (Perception) check.

Candy Swing Attack. Chris Kennel makes a Candy Cane attack.

Jolly Spirit (Costs 2 Actions). Chris Kennel lets out a hearty ' Ho Ho Ho'. Each creature within 15 feet of the dragon must succeed on a DC 22 Charisma saving throw or take 15 (2d6 + 8) psychic damage and be knocked prone.

Habitat: Arctic

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