Armor Class
13
Natural Armor
Hit Points
7
(2d4 + 2)
Speed
15 ft., Fly 60 ft.
STR
6
(-2)
DEX
15
(+2)
CON
13
(+1)
INT
10
(+0)
WIS
12
(+1)
CHA
10
(+0)
Skills
Perception +3, Stealth +3
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 10ft, Darkvision 60ft, Passive Perception 13
Languages
Understands Common but can't speak
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Antimagic Susceptibility. The Constructed Pseudodragon is incapacitated while in the area of an anti-magic field. If targeted by dispel magic, the construct must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Description
A cat sized metal psudeodragon created by a young warforged artificer.
When the construct drops to 0 hit points, it is broken, and needs to be repaired.
The construct can be repaired over a short rest with a DC 15 tinker tools check + the 10gp cost. On a failed check, the repair has failed and can be reattempted only over a long rest. Gold/Material cost is consumed regardless of success or failure.
While the construct is within 100 feet of you, you can communicate with it telepathically via your artificial mind. Additionally, as an action, you can see through the constructs eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the construct has.
When you cast a spell with a range of touch, the construct can deliver the spell as if it had cast the spell. The construct must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.
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