Spider Climb. The citizen can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the citizen knows the exact location of any other creature in contact with the same web.
Web Walker. The citizen ignores movement restrictions caused by webbing.
Fey Ancestry. The citizen has advantage on saving rolls against being charmed, and magic cannot put them to sleep.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 9 (3d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Description
The cursed elven folk of Alakon were changed into large spiders with abnormal intelligence. They're way of life has drastically changed, their social system had changed to a tribal society.
Their lives have found new meaning due to their changes, with some figuring out how to weave with their silk, and some even being able to craft semi-complex weaponry and armor. These abilities are rare, and the goods they create aren't superb. Due to the changes, their trading has been with tribes of lizardfolk.
With this curse being put upon by Lolth, the poisons within their fangs, has grown more deadly then usual.
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