Armor Class
15
(studded leather)
Hit Points
90
(10d8 + 20)
Speed
30 ft.
STR
18
(+4)
DEX
18
(+4)
CON
14
(+2)
INT
12
(+1)
WIS
14
(+2)
CHA
14
(+2)
Saving Throws
STR +7, DEX +7, WIS +5
Senses
Passive Perception 10
Languages
Any two languages
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Actions
Multiattack. The journeyman makes three melee attacks: two with its longsword and one with its dagger. Or the journeyman makes two ranged attacks with its daggers.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 5) piercing damage.
Reactions
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
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