Medium Humanoid (Any Race), Any Alignment
Armor Class 15 (studded leather)
Hit Points 90 (10d8 + 20)
Speed 30 ft.
STR
18 (+4)
DEX
18 (+4)
CON
14 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws STR +7, DEX +7, WIS +5
Skills Athletics +4, Deception +4
Senses Passive Perception 10
Languages Any two languages
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Multiattack. The journeyman makes three melee attacks: two with its longsword and one with its dagger. Or the journeyman makes two ranged attacks with its daggers.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 5) piercing damage.

Reactions

Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

EriuDM

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