Large Fiend, Lawful Neutral
Armor Class 15 Natural Armor
Hit Points 90 (14d10 + 36)
Speed 40 ft.
STR
19 (+4)
DEX
13 (+1)
CON
21 (+5)
INT
4 (-3)
WIS
9 (-1)
CHA
15 (+2)
Saving Throws STR +7, CON +8
Skills Athletics +5, Intimidation +7
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Condition Immunities Petrified
Senses Blindsight Having an excellent sense of smell due to having three noses, Cerberus locate enemies within a 30 ft. radius in pure darkness., Passive Perception 17
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Ghostly Hound: Due to the fact that he is a denizen of the Underworld, Cerberus is partially ethereal, making him resistant to physical attacks.

Actions

Multiattack: Cerberus can attack 3 times on his turn, any combo of bites and claws or 1 fire breath and 2 bites/1 bite and 1 claw.

Bite: +9 to hit, reach 5 ft., 1 target. Hit: 8(2d6+5) piercing damage.

Claws: +6 to hit, reach 10 ft., 1 target. Hit: 6(1d8+4) slashing damage.

The Gaurdians Howl: Once Cerberus notices an intruder he will attempt to scare them off by howling with all 3 heads in an eerie harmony. Everyone in a 50 ft radius must make a Int. saving through DC 15 or be frightened for 1 min.

Fire Breath (Recharge 1d6 rounds): The middle head exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Description

The three-headed gatekeeper of Hades, Cerberus defends their post with the determination of a dog trying to please his owner. (He is a good boy who just wants someone to play fetch with him).

Habitat: Underdark

ThePyroSquid

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