Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Fey Ancestry. The scout has advantage on saving throws against being charmed, and magic can’t put them to sleep.
Mask of the Festive. The scout can attempt to hide even when they are in an area only lightly obscured by falling snow, mist, christmas trees, presents, and other holiday phenomena.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Peppermint Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage. Upon successful hit, target must make a 12 DC CON save or take 3 (1d4) fire damage. Target is left smelling minty.
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