Medium Humanoid (Any Race), Any Alignment
Armor Class 12 Natural
Hit Points 55 (10d8 + 10)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
20 (+5)
WIS
15 (+2)
CHA
12 (+1)
Saving Throws INT +7, WIS +4
Skills Arcana +13, History +13
Senses Darkvision 60 ft. when using a transmuter’s stone , Passive Perception 12
Languages Common, Dwarvish, Elvish, Halfling
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. The construction mage is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The construction mage has the following wizard spells prepared:

Cantrips (at will): mold earth, dancing lights, mage hand, prestidigitation, mending

1st level (4 slots): floating disk, unseen servant, jump, magic missile

2nd level (3 slots): continual flame, enlarge/reduce, misty step

3rd level (3 slots): fly, tiny hut, fireball

4th level (3 slots): stone shape, fabricate

5th level (3 slots): wall of stone, transmute rock

Minor alchemy. The construction mage performs a special alchemical procedure on one object composed entirely of wood, stone (but not a gemstone), iron, copper, or silver, transforming it into a different one of those materials. For each 10 minutes it spends performing the procedure, it can transform up to 1 cubic foot of material. After 1 hour, or until it loses concentration (as if it was concentrating on a spell), the material reverts to its original substance.

 

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Monster Tags: NPC

Habitat: Urban

DIemortalscum

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