Spellcasting. The construction mage is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The construction mage has the following wizard spells prepared:
Cantrips (at will): mold earth, dancing lights, mage hand, prestidigitation, mending
1st level (4 slots): floating disk, unseen servant, jump, magic missile
2nd level (3 slots): continual flame, enlarge/reduce, misty step
3rd level (3 slots): fly, tiny hut, fireball
4th level (3 slots): stone shape, fabricate
5th level (3 slots): wall of stone, transmute rock
Minor alchemy. The construction mage performs a special alchemical procedure on one object composed entirely of wood, stone (but not a gemstone), iron, copper, or silver, transforming it into a different one of those materials. For each 10 minutes it spends performing the procedure, it can transform up to 1 cubic foot of material. After 1 hour, or until it loses concentration (as if it was concentrating on a spell), the material reverts to its original substance.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
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