Medium Humanoid (Elf), Neutral Evil
Armor Class 16 (studded leather armor, shield)
Hit Points 52 (7d10 + 14)
Speed 35 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
16 (+3)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +6, CON +4
Skills Arcana +5, Deception +1, Insight +2, Perception +2, Religion +5
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Elvish, Sylvan
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Sight. The Commander has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Fey Ancestry. The Commander has advantage on saving throws against being charmed, and magic can’t put them to sleep.

Mask of the Festive. The Commander can attempt to hide even when they are in an area only lightly obscured by falling snow, mist, christmas trees, presents, and other holiday phenomena.

Spellcasting. Santi Elf Commander is a 7th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13, +5 to hit with spell attacks). They have the following spells prepared from the wizard spell list:

Cantrips (at will): peppermint bolt(fire bolt), chill touch, tinsel whip(lightning lure)

1st level (4 slots): longstrider, christmas lights(magic missile), shield, jingle bells(thunderwave)

2nd level (2 slots): magic weapon, misty step

War Magic. When Santi Elf Commander uses their action to cast a cantrip, they can also take a bonus action to make one weapon attack.

Actions

Multiattack. Santi Elf Commander attacks twice, either with their longsword or dagger.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or ranged 20 ft./60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Monster Tags: elf

Habitat: ArcticForest

Grymwyrd

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