Medium Beast, Neutral Evil
Armor Class 12 (natural armor)
Hit Points 19 (3d10 + 3)
Speed 40 ft., fly 50 ft.
STR
17 (+3)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws DEX +4
Senses Darkvision 60, Passive Perception 11
Languages Sylvan
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Charge. If the reindeer moves at least 20 feet straight toward a target and then hits it with a horns attack on the same turn, the target takes an extra 5 (2d4) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Mobile. Reindeer can take the disengage action as a bonus action

Actions

Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing or slashing damage.

Habitat: ArcticForest

Grymwyrd

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