Armor Class
12
(natural armor)
Hit Points
19
(3d10 + 3)
Speed
40 ft., fly 50 ft.
STR
17
(+3)
DEX
14
(+2)
CON
12
(+1)
INT
10
(+0)
WIS
12
(+1)
CHA
14
(+2)
Saving Throws
DEX +4
Senses
Darkvision 60, Passive Perception 11
Languages
Sylvan
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Charge. If the reindeer moves at least 20 feet straight toward a target and then hits it with a horns attack on the same turn, the target takes an extra 5 (2d4) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Mobile. Reindeer can take the disengage action as a bonus action
Actions
Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing or slashing damage.
Comments