Armor Class
12
(natural armor)
Hit Points
19
(3d10 + 3)
Speed
40 ft., fly 50 ft.
STR
17
(+3)
DEX
14
(+2)
CON
12
(+1)
INT
10
(+0)
WIS
12
(+1)
CHA
14
(+2)
Saving Throws
DEX +4
Senses
Darkvision 60, Passive Perception 11
Languages
Sylvan
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Mobile. Reindeer can take the Disengage action as a bonus action.
Actions
Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing or slashing damage.
Reactions
Dancing Dodge. Once per turn, you can use your reaction to dance away from danger. Upon being attacked, reindeer can add +5 bonus to AC against the triggering attack or take no damage from magic missile.
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