Armor Class
10
natural armor
Hit Points
1
(1d4 - 1)
Speed
20 ft., Climb 20 ft.
STR
2
(-4)
DEX
13
(+1)
CON
9
(-1)
INT
10
(+0)
WIS
10
(+0)
CHA
4
(-3)
Saving Throws
DEX +3
Skills
Stealth +3
Senses
Darkvision 30 ft., Passive Perception 15
Languages
One language known by the caster of the Awaken spell
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The squirrel has advantage on Wisdom (Perception) checks that rely on smell.
Dexterous. Squirrels have advantage on all dexterity saves.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Description
A species of rodent found in almost any climate or terrain. These statistics can be used for gray squirrels, ground squirrels, chipmunks, woodchucks, prairie dogs, and marmots (among others).
Familiar.
The squirrel and similar rodents can serve as a familiar by the use of Find Familiar.
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